Remember that movie “The Wizard”? It was this 80s movie starring Fred Savage from about video games. Yes the INFAMOUS Power Glove movie. Besides a terrible line of dialogue, the film tells the story of a kid traveling to California to play in a video game competition called Video Armageddon to win $50,000. Growing up, we all wanted to be that kid who became a great video game players (and best friends with Sonic the Hedgehog). Who knew that concept would even come close to what we have today? All it takes is just a little community unity.
Competition, especially in video gaming, did not magically start 5-10 years ago when someone decided to play Call of Duty. It started much longer before that in arcades. There were a few types of people that entered much like there are people that play Destiny. One would be the type just looking to have fun and hopefully beat a boss after many dollars and some luck (PvE), another wanted to be the very best that no one ever was (PvP), the one striving to not just beat the game but to master the game.Those people would play their favorite game over and over trying to get the highest score, beat the final boss, save the day before bedtime. After a while though people wanted to know who was the best of the best. It was not enough to just have the high score just once but to be consistent, thus, video game competitions were born. We, the people, created these competitions. Sure major companies would put on that first initial promotional event, but groups such as Twin Galaxies and various other arcades would work with the communities to create events for people to test their skills. Sound familiar?
Arcades are where people like Justin Wong came to lose constantly before becoming someone great. We built rulesets to even the playing field and help develop a health meta-game to encourage people to become better. Sound familiar? This is where we are in Destiny. We are only now being able to properly develop the competitive scene. Thanks to the community members like An00bis Gaming , FarCognitions, Soulbits, and many more, we now have standard rulesets and events we can attend and learn to become better players. Things will only get better with Destiny 2 as we will have custom game modes from the get go. Consider this:
During the late 90s two men, Minh Le and Jess Cliffe, wanted to play something more fun that Half-Life. Counter-Strike was released in 1996 in it’s beta. The community, being Minh and Jess, supported and, essentially created, the modern e-sports scene. Of course it didn’t hurt that the game was well designed, however, players, not Valve, supported and played the Beta. It wasn’t until four years after it’s release did Counter-Strike get purchased by Valve. The game exploded onto the competitive scene creating, and supporting such major events and leagues as CPL, ESL, WCG and more. The franchise has lasted for over twenty years and the community still thrives making sure to entice all levels of competitive play. Games, of any sort, take time to develop and go through several iterations to be great, as we are seeing with the PvP balances. Sometimes it works out and sometimes it needs to go back to the drawing board. Make sure to express yourself to the developers. I am not saying to go and complain and out-right yell at them but let your voice be heard civilly as changes can and will happen.
So think about how far we have come as a culture. Modern competitive gaming started almost 20 Years ago. This game/series, is only three years old. It is ok for mistakes and misinterpretation to happen. I welcome it. As things develop and change we will make better rules and better outcomes. Think of it this way. In Halo 2;s length-run on the MLG Circuit , MLG had made several changes to the rulesets. What we now call essentially the “combo” for Hunters happened all those years ago with their charged plasma-pistol to Battle Rifle. Compared to now this lethal combination spelled almost certain doom for the opposing players. As the meta became almost entirely about that combination and not about strategies and team shots, MLG decided to remove the combination entirely from their playlists. This resulted in a big shift in the competitive scene, but a necessary one to ensure the lifespan of the game. As FarCog and company tweak the rules they look towards what would help provide a healthy meta for all those involved not just the top tier players. Could this mean additional bans or limitations? Who knows but as it stands now these rules are the best to promote a healthy competitive game.
For those currently in this community I want you to read this and take a step back. Yes this game is, above all, fun and entertain, but also a labor of love to those striving to get better at a game. Some people dedicated years to where they are, learning and relearning games, spending hours trying to match up with friends before there were custom games, not to mention time organize these events. They do this and often get nothing back in return (the organizers mostly) but a thank you and maybe a small resemblance of a smile on the faces of the gamers. Any game can be competitive and Destiny is one of those games. Support the organizers and work with them and things will get better. If you know your gaming history you will know that one game can go from a “joke” of a competitive game to one of the largest e-sports attended, and viewed, game in Twitch history all with support from the community and from each other. All this can be done in conjunction with the developers to ensure a fruitful future. Think it is not possible? Go ask some of those Nintendo Fans about their formerly overlooked fighting game. Competitive Destiny is not an idea but a future.